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Item

Harbinger Navy Issue

Combat Battlecruiser · Ship · Navy Faction

Market prices for Harbinger Navy IssueBuild it: materials and costEverything in Combat Battlecruiser

Volume
234,000 m³
unpacked
Packaged
15,000 m³
cargo space per unit
Mass
15,500,000 kg
affects agility and warp
Radius
199 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33155
as used by ESI

What the game says about it

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1,625 MW
  • CPU Output410 tf
  • High Slots7
  • Turret Hardpoints6 hardpoints
  • Medium Slots5
  • Low Slots6
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints6,750 HP
  • Capacity375 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints7,875 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity4,500 HP
  • Shield recharge time1,800 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity3,500 GJ
  • Capacitor Recharge time875 s

Targeting

  • Maximum Targeting Range70 km
  • Maximum Locked Targets7
  • Scan Resolution210 mm
  • Signature Radius270 m
  • RADAR Sensor Strength21 points

Speed and Travel

  • Maximum Velocity175 m/sec
  • Inertia Modifier0.52 x
  • Ship Warp Speed3.5 AU/s
  • Ansiblex Activation Cost14,500 GJ

Drones

  • Drone Capacity75 m³
  • Drone Bandwidth50 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level7
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Battlecruiserbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 88,486 skill points from scratch

Variations

The whole Harbinger Navy Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Harbinger Navy IssueMeta level 7

What Harbinger Navy Issue is built from

Manufacturing from Harbinger Navy Issue Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,800,000no - buy or mine it
Pyerite1,000,000no - buy or mine it
Mexallon180,000no - buy or mine it
Isogen20,000no - buy or mine it
Nocxium10,000no - buy or mine it
Zydrine4,000no - buy or mine it
Megacyte2,000no - buy or mine it
Auto-Integrity Preservation Seal100yes - see its chain
Life Support Backup Unit50yes - see its chain

Harbinger Navy Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.