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Item

Harbinger

Combat Battlecruiser · Ship · Amarr

Market prices for HarbingerBuild it: materials and costEverything in Combat Battlecruiser

Volume
234,000 m³
unpacked
Packaged
15,000 m³
cargo space per unit
Mass
15,500,000 kg
affects agility and warp
Radius
199 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
24696
as used by ESI

What the game says about it

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output1,550 MW
  • CPU Output375 tf
  • High Slots7
  • Turret Hardpoints6 hardpoints
  • Medium Slots4
  • Low Slots6
  • Rig Slots3
  • Rig Sizemedium
  • Calibration400 points

Structure

  • Structure Hitpoints4,500 HP
  • Capacity375 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints5,250 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity3,000 HP
  • Shield recharge time1,400 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity3,500 GJ
  • Capacitor Recharge time875 s

Targeting

  • Maximum Targeting Range65 km
  • Maximum Locked Targets7
  • Scan Resolution210 mm
  • Signature Radius270 m
  • RADAR Sensor Strength17 points

Speed and Travel

  • Maximum Velocity175 m/sec
  • Inertia Modifier0.57 x
  • Ship Warp Speed3.5 AU/s
  • Ansiblex Activation Cost14,500 GJ

Drones

  • Drone Capacity75 m³
  • Drone Bandwidth50 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Battlecruiserbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 81,500 skill points from scratch

Variations

The whole Harbinger family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • HarbingerMeta level 0

Tech II 1

Faction 1

What Harbinger is built from

Manufacturing from Harbinger Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,800,000no - buy or mine it
Pyerite1,000,000no - buy or mine it
Mexallon180,000no - buy or mine it
Isogen20,000no - buy or mine it
Nocxium8,000no - buy or mine it
Zydrine2,000no - buy or mine it
Megacyte400no - buy or mine it

Goes into

Absolution

Harbinger in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.