Item
Kinetic Shield Amplifier II
Shield Resistance Amplifier · Module · Kinetic Shield Amplifiers
Market prices for Kinetic Shield Amplifier IIBuild it: materials and costEverything in Shield Resistance Amplifier
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage30 tf
Structure
Structure Hitpoints40 HP
Miscellaneous
Kinetic Damage Resistance Bonus-37.5%
Meta Level5
Tech Level2
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 92,175 skill points from scratch
Variations
The whole Kinetic Shield Amplifier II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 2
Tech II 1
Kinetic Shield Amplifier IIMeta level 5
Faction 4
Storyline 2
Deadspace 6
Gistum C-Type Kinetic Shield AmplifierMeta level 10
Pithum C-Type Kinetic Shield AmplifierMeta level 10
Gistum B-Type Kinetic Shield AmplifierMeta level 12
Pithum B-Type Kinetic Shield AmplifierMeta level 12
Gistum A-Type Kinetic Shield AmplifierMeta level 14
Pithum A-Type Kinetic Shield AmplifierMeta level 14
Officer 6
Kaikka's Modified Kinetic Shield AmplifierMeta level 11
Hakim's Modified Kinetic Shield AmplifierMeta level 13
Thon's Modified Kinetic Shield AmplifierMeta level 13
Vepas' Modified Kinetic Shield AmplifierMeta level 15
Estamel's Modified Kinetic Shield AmplifierMeta level 17
Tobias' Modified Kinetic Shield AmplifierMeta level 17
What Kinetic Shield Amplifier II is built from
Manufacturing from Kinetic Shield Amplifier II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 6 | yes - see its chain | |
| 5 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 8 | yes - see its chain |
Kinetic Shield Amplifier II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.