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Item

'Cactus' Kinetic Shield Amplifier

Shield Resistance Amplifier · Module · Kinetic Shield Amplifiers

Market prices for 'Cactus' Kinetic Shield AmplifierBuild it: materials and costEverything in Shield Resistance Amplifier

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
20609
as used by ESI

What the game says about it

Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Kinetic Damage Resistance Bonus-37.5%
  • Meta Level6
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 2,165 skill points from scratch

Variations

The whole 'Cactus' Kinetic Shield Amplifier family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

Faction 4

Storyline 2

Deadspace 6

Officer 6

What 'Cactus' Kinetic Shield Amplifier is built from

Manufacturing from 'Cactus' Kinetic Shield Amplifier Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,106no - buy or mine it
Pyerite2,077no - buy or mine it
Talocan Sketch Books1no - buy or mine it
Talocan Info Shards2no - buy or mine it
Talocan Perpetual Clock1no - buy or mine it
Talocan Mechanical Gears2no - buy or mine it
Talocan System Interface Unit4no - buy or mine it
Talocan Partition Plates1no - buy or mine it

'Cactus' Kinetic Shield Amplifier in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.