Item
Republic Fleet Kinetic Shield Amplifier
Shield Resistance Amplifier · Module · Kinetic Shield Amplifiers
Market prices for Republic Fleet Kinetic Shield AmplifierBuild it: materials and costEverything in Shield Resistance Amplifier
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage17 tf
Structure
Structure Hitpoints40 HP
Miscellaneous
Kinetic Damage Resistance Bonus-37.5%
Meta Level8
Tech Level1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
3 skills in total · 2,165 skill points from scratch
Variations
The whole Republic Fleet Kinetic Shield Amplifier family, as the game's Variations tab lists it - by tier and meta level.
Tech I 2
Tech II 1
Faction 4
Caldari Navy Kinetic Shield AmplifierMeta level 8
Domination Kinetic Shield AmplifierMeta level 8
Dread Guristas Kinetic Shield AmplifierMeta level 8
Republic Fleet Kinetic Shield AmplifierMeta level 8
Storyline 2
Deadspace 6
Gistum C-Type Kinetic Shield AmplifierMeta level 10
Pithum C-Type Kinetic Shield AmplifierMeta level 10
Gistum B-Type Kinetic Shield AmplifierMeta level 12
Pithum B-Type Kinetic Shield AmplifierMeta level 12
Gistum A-Type Kinetic Shield AmplifierMeta level 14
Pithum A-Type Kinetic Shield AmplifierMeta level 14
Officer 6
Kaikka's Modified Kinetic Shield AmplifierMeta level 11
Hakim's Modified Kinetic Shield AmplifierMeta level 13
Thon's Modified Kinetic Shield AmplifierMeta level 13
Vepas' Modified Kinetic Shield AmplifierMeta level 15
Estamel's Modified Kinetic Shield AmplifierMeta level 17
Tobias' Modified Kinetic Shield AmplifierMeta level 17
What Republic Fleet Kinetic Shield Amplifier is built from
Manufacturing from Republic Fleet Kinetic Shield Amplifier Blueprint. Price the whole chain
Republic Fleet Kinetic Shield Amplifier in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.