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Item

Templar I

Light Fighter · Fighter · Light Fighters

Market prices for Templar IBuild it: materials and costEverything in Light Fighter

Volume
1,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
23055
as used by ESI

What the game says about it

Type: Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity3,285 HP
  • Shield recharge time700 s
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range60 km
  • Maximum Locked Targets6
  • Scan Resolution700 mm
  • Signature Radius110 m
  • RADAR Sensor Strength5 points

Speed and Travel

  • Maximum Velocity833 m/sec
  • Inertia Modifier700 x

Fighter Attributes

  • Orbit Range6,500 m
  • Refueling Duration5 s
  • Squadron Size6

Fighter Abilities

  • Accuracy Falloff5,000 m
  • Damage Multiplier1 x
  • Damage Multiplier1 x
  • Duration20 s
  • EM Damage (Per Fighter)178.5 HP
  • EM Damage (Per Fighter)97.5 HP
  • Explosion Radius400 m
  • Explosion Radius185 m
  • Explosion Velocity70 m/sec
  • Explosion Velocity105 m/sec
  • Optimal Range10 km
  • Optimal range8,000 m
  • Rate of fire14 s
  • Rate of fire5 s

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,798,000 skill points from scratch

Variations

The whole Templar I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Templar IMeta level 0

Tech II 1

Faction 1

What Templar I is built from

Manufacturing from Templar I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium165,000no - buy or mine it
Pyerite45,000no - buy or mine it
Mexallon15,000no - buy or mine it
Isogen6,000no - buy or mine it
Nocxium900no - buy or mine it
Zydrine500no - buy or mine it
Megacyte400no - buy or mine it

Goes into

Imperial Navy Templar · Templar II

Templar I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.