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Item

Imperial Navy Templar

Light Fighter · Fighter · Light Fighters

Market prices for Imperial Navy TemplarBuild it: materials and costEverything in Light Fighter

Volume
1,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
83579
as used by ESI

What the game says about it

Type: Light Fighter Role: Attack Description: The Templar is a general purpose attack craft. Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity5,445 HP
  • Shield recharge time700 s
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range70 km
  • Maximum Locked Targets6
  • Scan Resolution800 mm
  • Signature Radius110 m
  • RADAR Sensor Strength7 points

Speed and Travel

  • Maximum Velocity867 m/sec
  • Inertia Modifier700 x

Fighter Attributes

  • Orbit Range7,300 m
  • Refueling Duration5 s
  • Squadron Size6

Fighter Abilities

  • Accuracy Falloff5,000 m
  • Damage Multiplier1 x
  • Damage Multiplier1 x
  • Duration20 s
  • EM Damage (Per Fighter)187.5 HP
  • EM Damage (Per Fighter)103 HP
  • Explosion Radius400 m
  • Explosion Radius185 m
  • Explosion Velocity70 m/sec
  • Explosion Velocity105 m/sec
  • Optimal Range10 km
  • Optimal range9,600 m
  • Rate of fire14 s
  • Rate of fire5 s

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level8
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,798,000 skill points from scratch

Variations

The whole Imperial Navy Templar family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Imperial Navy TemplarMeta level 8

What Imperial Navy Templar is built from

Manufacturing from Imperial Navy Templar Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Templar I1yes - see its chain

Imperial Navy Templar in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.