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Item

'Meditation' Medium Armor Repairer I

Armor Repair Unit · Module · Medium

Market prices for 'Meditation' Medium Armor Repairer IBuild it: materials and costEverything in Armor Repair Unit

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
22889
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage108 MW
  • CPU usage20 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost160 GJ

Heat

  • Heat Damage6 HP

Miscellaneous

  • Activation time / duration13.5 s
  • Armor Hitpoints Repaired414 HP
  • Meta Level6
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 1,665 skill points from scratch

Variations

The whole 'Meditation' Medium Armor Repairer I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 9

Storyline 2

Deadspace 9

Officer 2

What 'Meditation' Medium Armor Repairer I is built from

Manufacturing from 'Meditation' Medium Armor Repairer I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium2,271no - buy or mine it
Pyerite1,063no - buy or mine it
Mexallon906no - buy or mine it
Isogen1no - buy or mine it
Nocxium4no - buy or mine it
Yan Jung Crystal Cylinder1no - buy or mine it
Yan Jung Thunder Kite1no - buy or mine it
Yan Jung Null Shell1no - buy or mine it
Yan Jung Plenary Wire1no - buy or mine it
Yan Jung Trigonometric Laws1no - buy or mine it

'Meditation' Medium Armor Repairer I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.