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Item

Dark Blood Medium Armor Repairer

Armor Repair Unit · Module · Medium

Market prices for Dark Blood Medium Armor RepairerEverything in Armor Repair Unit

Volume
10 m³
unpacked
Packaged
10 m³
cargo space per unit
Mass
500 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
13960
as used by ESI

What the game says about it

This module uses nano-assemblers to repair damage done to the armor of the ship.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage120 MW
  • CPU usage21 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost180 GJ

Heat

  • Heat Damage5.3 HP

Miscellaneous

  • Activation time / duration12 s
  • Armor Hitpoints Repaired414 HP
  • Meta Level8
  • Overload Repair Bonus10%
  • Overload duration bonus-15%
  • Required Thermodynamics Level1
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 1,665 skill points from scratch

Variations

The whole Dark Blood Medium Armor Repairer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 9

Storyline 2

Deadspace 9

Officer 2

Dark Blood Medium Armor Repairer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.