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Item

1MN Analog Booster Afterburner

Propulsion Module · Module · Afterburners

Market prices for 1MN Analog Booster AfterburnerBuild it: materials and costEverything in Propulsion Module

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
21470
as used by ESI

What the game says about it

Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage9 MW
  • CPU usage13 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost15 GJ

Heat

  • Heat Damage9.6 HP

Miscellaneous

  • Activation time / duration10 s
  • Mass Addition500,000 kg
  • Meta Level6
  • Overload Speed Bonus50%
  • Required Thermodynamics Level1
  • Tech Level1
  • Thrust1,500,000 N

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole 1MN Analog Booster Afterburner family, as the game's Variations tab lists it - by tier and meta level.

Tech I 3

Tech II 1

Faction 5

Storyline 1

  • 1MN Analog Booster AfterburnerMeta level 6

Deadspace 6

Officer 3

What 1MN Analog Booster Afterburner is built from

Manufacturing from 1MN Analog Booster Afterburner Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium708no - buy or mine it
Pyerite643no - buy or mine it
Mexallon1no - buy or mine it
Nocxium1no - buy or mine it
Sleeper Foundation Block1no - buy or mine it
Sleeper Micro Circuits1no - buy or mine it
Sleeper Heat Nullifying Coil1no - buy or mine it

1MN Analog Booster Afterburner in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.