Item
1MN Afterburner II
Propulsion Module · Module · Afterburners
Market prices for 1MN Afterburner IIBuild it: materials and costEverything in Propulsion Module
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage11 MW
CPU usage15 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost22 GJ
Heat
Heat Damage9.6 HP
Miscellaneous
Activation time / duration10 s
Mass Addition500,000 kg
Meta Level5
Overload Speed Bonus50%
Required Thermodynamics Level1
Tech Level2
Thrust1,500,000 N
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 45,505 skill points from scratch
Variations
The whole 1MN Afterburner II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
Tech II 1
1MN Afterburner IIMeta level 5
Faction 5
Storyline 1
Deadspace 6
Officer 3
What 1MN Afterburner II is built from
Manufacturing from 1MN Afterburner II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 1 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 3 | yes - see its chain | |
| 15 | yes - see its chain | |
| 8 | yes - see its chain |
1MN Afterburner II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.