Patreon Discord

Item

Remote Tracking Computer I

Remote Tracking Computer · Module · Remote Tracking Computers

Market prices for Remote Tracking Computer IBuild it: materials and costEverything in Remote Tracking Computer

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
2103
as used by ESI

What the game says about it

Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage30 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost20 GJ

Turrets

  • Effectiveness Falloff20 km
  • Optimal Range40 km

Heat

  • Heat Damage4 HP

Miscellaneous

Bonuses

  • Falloff Bonus12%
  • Optimal Range Bonus6%
  • Tracking Speed Bonus12%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole Remote Tracking Computer I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 2

Storyline 1

What Remote Tracking Computer I is built from

Manufacturing from Remote Tracking Computer I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium3,814no - buy or mine it
Pyerite3,163no - buy or mine it
Mexallon3no - buy or mine it
Isogen2no - buy or mine it

Goes into

Remote Tracking Computer II

Remote Tracking Computer I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.