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Item

Federation Navy Remote Tracking Computer

Remote Tracking Computer · Module · Remote Tracking Computers

Market prices for Federation Navy Remote Tracking ComputerBuild it: materials and costEverything in Remote Tracking Computer

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
15967
as used by ESI

What the game says about it

Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage30 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost20 GJ

Turrets

  • Effectiveness Falloff28 km
  • Optimal Range56 km

Heat

  • Heat Damage4 HP

Miscellaneous

Bonuses

  • Falloff Bonus16%
  • Optimal Range Bonus8%
  • Tracking Speed Bonus17.5%

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 8,750 skill points from scratch

Variations

The whole Federation Navy Remote Tracking Computer family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 2

Storyline 1

What Federation Navy Remote Tracking Computer is built from

Manufacturing from Federation Navy Remote Tracking Computer Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium3,814no - buy or mine it
Pyerite3,163no - buy or mine it
Mexallon3no - buy or mine it
Isogen2no - buy or mine it

Federation Navy Remote Tracking Computer in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.