Item
XL Torpedo Launcher I
Missile Launcher XL Torpedo · Module · XL Launchers
Market prices for XL Torpedo Launcher IBuild it: materials and costEverything in Missile Launcher XL Torpedo
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage100,000 MW
CPU usage150 tf
Structure
Structure Hitpoints40 HP
Capacity4.5 m³
Turrets
Rate of fire128.23 s
Heat
Heat Damage4.5 HP
Miscellaneous
Charges Per Cycle1
Meta Level0
Overload rate of fire bonus-15%
Reload Time10 s
Required Thermodynamics Level1
Tech Level1
Used with (Charge Group)XL TorpedoSee all 8 compatible charges
Charges for XL Torpedo Launcher I
8 charges fit - every charge group the module takes, in its size only.
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 1,321,750 skill points from scratch
Variations
The whole XL Torpedo Launcher I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 3
XL Torpedo Launcher IMeta level 0
Arbalest Compact XL Torpedo LauncherMeta level 1
TE-2100 Ample XL Torpedo LauncherMeta level 1
Tech II 1
Faction 2
What XL Torpedo Launcher I is built from
Manufacturing from XL Torpedo Launcher I Blueprint. Price the whole chain
Goes into
Arbalest Compact XL Torpedo Launcher ·
TE-2100 Ample XL Torpedo Launcher ·
XL Torpedo Launcher II
XL Torpedo Launcher I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.