Item
Siege Module I
Siege Module · Module · Siege Modules
Market prices for Siege Module IBuild it: materials and costEverything in Siege Module
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage100,000 MW
CPU usage100 tf
Can be fitted toLancer Dreadnought
Can only be fitted toDreadnought
Structure
Structure Hitpoints999,999 HP
EW - Resistance
ECM Resistance100%
Miscellaneous
Activation time / duration300 s- Consumption Quantity250 units
- Consumption TypeStrontium Clathrates
- Disallow Activation In Warpyes
- Disallow Dockingyes
- Disallow Tetheringyes
Meta Level0
Tech Level1
Bonuses
Armor Repairer / Shield Booster Amount Bonus100%
Armor Repairer / Shield Booster Duration Bonus-50%- Mass multiplier10 x
Rapid Torpedo Launcher Bonus-80%
Siege Missile Damage Bonus165%
Torpedo Velocity Bonus150%
Turret Damage Bonus700%
Weapon Disruption Resistance Bonus-60%
XL Launcher ROF Bonus-80%
Other
- Max Modules Of This Group Allowed1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 1,629,925 skill points from scratch
Variations
The whole Siege Module I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Siege Module IMeta level 0
Tech II 1
Officer 1
What Siege Module I is built from
Manufacturing from Siege Module I Blueprint. Price the whole chain
Goes into
Siege Module I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.