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Item

Auto Targeting System I

Automated Targeting System · Module · Automated Targeting Systems

Market prices for Auto Targeting System IBuild it: materials and costEverything in Automated Targeting System

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
30 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
1182
as used by ESI

What the game says about it

Targets any hostile ship within range on activation. Grants a +2 bonus to ship's max targets when online.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage1 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost8 GJ

Miscellaneous

  • Activation time / duration5 s
  • Meta Level0
  • Targeting range50 km
  • Tech Level1

Bonuses

  • Maximum Locked Targets Bonus2 +

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole Auto Targeting System I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

What Auto Targeting System I is built from

Manufacturing from Auto Targeting System I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium596no - buy or mine it
Pyerite16no - buy or mine it
Mexallon3no - buy or mine it
Isogen14no - buy or mine it

Goes into

Auto Targeting System II

Auto Targeting System I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.