Item
Auto Targeting System II
Automated Targeting System · Module · Automated Targeting Systems
Market prices for Auto Targeting System IIBuild it: materials and costEverything in Automated Targeting System
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage1 MW
CPU usage35 tf
Structure
Structure Hitpoints40 HP
Capacitor
Activation Cost10 GJ
Miscellaneous
Activation time / duration5 s
Meta Level5
Targeting range60 km
Tech Level2
Bonuses
- Maximum Locked Targets Bonus3 +
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 45,505 skill points from scratch
Variations
The whole Auto Targeting System II family, as the game's Variations tab lists it - by tier and meta level.
Tech I 5
Tech II 1
Auto Targeting System IIMeta level 5
What Auto Targeting System II is built from
Manufacturing from Auto Targeting System II Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 1 | yes - see its chain | |
| 5 | yes - see its chain | |
| 11 | yes - see its chain | |
| 3 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 3 | yes - see its chain | |
| 1 | yes - see its chain | |
| 1 | yes - see its chain |
Auto Targeting System II in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.