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Item

Auto Targeting System II

Automated Targeting System · Module · Automated Targeting Systems

Market prices for Auto Targeting System IIBuild it: materials and costEverything in Automated Targeting System

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
40 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
1436
as used by ESI

What the game says about it

Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage35 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost10 GJ

Miscellaneous

  • Activation time / duration5 s
  • Meta Level5
  • Targeting range60 km
  • Tech Level2

Bonuses

  • Maximum Locked Targets Bonus3 +

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 45,505 skill points from scratch

Variations

The whole Auto Targeting System II family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

  • Auto Targeting System IIMeta level 5

What Auto Targeting System II is built from

Manufacturing from Auto Targeting System II Blueprint. Price the whole chain

Auto Targeting System II in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.