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Item

Corax Navy Issue

Destroyer · Ship · Caldari

Market prices for Corax Navy IssueBuild it: materials and costEverything in Destroyer

Volume
52,000 m³
unpacked
Packaged
5,000 m³
cargo space per unit
Mass
1,750,000 kg
affects agility and warp
Radius
143 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
91857
as used by ESI

What the game says about it

Following the handing over the adminstration of Jita to CONCORD in YC128, the Caldari State needed its people to rally around a new symbol of strength to help reassert its dominance following the loss of such an iconic system. The iconic Corax was selected for a new and improved military variant that could lead the charge against the Gallente, a symbol that the Caldari could rally behind. With more robust shields, greater flexibility of fitting, and significant improvements to the explosive force of its attacks, the Corax Navy Issue is the very best of classical Caldari excellence.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output53 MW
  • CPU Output230 tf
  • High Slots6
  • Launcher Hardpoints6 hardpoints
  • Medium Slots5
  • Low Slots2
  • Rig Slots3
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints1,125 HP
  • Capacity450 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,125 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity1,500 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity500 GJ
  • Capacitor Recharge time320 s

Targeting

  • Maximum Targeting Range47 km
  • Maximum Locked Targets7
  • Scan Resolution475 mm
  • Signature Radius69 m
  • Gravimetric Sensor Strength14 points

Speed and Travel

  • Maximum Velocity250 m/sec
  • Inertia Modifier2.56 x
  • Ship Warp Speed4.5 AU/s
  • Ansiblex Activation Cost6,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

  • Optimal Range Bonus50%

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Destroyerbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 19,079 skill points from scratch

Variations

The whole Corax Navy Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 2

What Corax Navy Issue is built from

Manufacturing from Corax Navy Issue Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium80,000no - buy or mine it
Pyerite15,000no - buy or mine it
Mexallon5,000no - buy or mine it
Isogen1,000no - buy or mine it
Nocxium30no - buy or mine it
Zydrine20no - buy or mine it
Megacyte10no - buy or mine it
Auto-Integrity Preservation Seal10yes - see its chain
Life Support Backup Unit5yes - see its chain

Corax Navy Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.