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Item

Dragoon Navy Issue

Destroyer · Ship · Amarr

Market prices for Dragoon Navy IssueBuild it: materials and costEverything in Destroyer

Volume
47,000 m³
unpacked
Packaged
5,000 m³
cargo space per unit
Mass
1,700,000 kg
affects agility and warp
Radius
150 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
91775
as used by ESI

What the game says about it

In YC128, in response to rising military conflict, the Amarr Navy commissioned the development of a specialized destroyer. With growing unrest along the borders and rising conflict with the Minmatar, the Navy required a versatile ship for both military engagements and enforcing Imperial authority. The result was the Dragoon Navy issue, a vessel that combines the Dragoon's ability to neutralize and disable with improved missile and laser combat capabilities. A true symbol of imperial might that can be swiftly deployed wherever the Empress requires.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output64 MW
  • CPU Output170 tf
  • High Slots5
  • Turret Hardpoints3 hardpoints
  • Launcher Hardpoints3 hardpoints
  • Medium Slots3
  • Low Slots4
  • Rig Slots3
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints1,275 HP
  • Capacity350 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,425 HP
50%
EM
35%
Thermal
25%
Kinetic
20%
Explosive

Shield

  • Shield Capacity1,125 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity600 GJ
  • Capacitor Recharge time275 s

Targeting

  • Maximum Targeting Range41 km
  • Maximum Locked Targets7
  • Scan Resolution525 mm
  • Signature Radius66 m
  • RADAR Sensor Strength12 points

Speed and Travel

  • Maximum Velocity255 m/sec
  • Inertia Modifier2.73 x
  • Ship Warp Speed4.5 AU/s
  • Ansiblex Activation Cost6,000 GJ

Drones

  • Drone Capacity75 m³
  • Drone Bandwidth25 Mbit/sec

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

  • Optimal Range Bonus50%
  • Tracking Speed Bonus50%

Bonuses

What the hull or item gives - per level of a skill, or always.

Amarr Destroyerbonuses (per skill level)

Role bonus

  • 25%bonus to Drone max velocity

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 19,079 skill points from scratch

Variations

The whole Dragoon Navy Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Dragoon Navy IssueMeta level 0

What Dragoon Navy Issue is built from

Manufacturing from Dragoon Navy Issue Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium80,000no - buy or mine it
Pyerite15,000no - buy or mine it
Mexallon5,000no - buy or mine it
Isogen1,000no - buy or mine it
Nocxium30no - buy or mine it
Zydrine20no - buy or mine it
Megacyte10no - buy or mine it
Auto-Integrity Preservation Seal10yes - see its chain
Life Support Backup Unit5yes - see its chain

Dragoon Navy Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.