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Item

Thrasher Fleet Issue

Destroyer · Ship · Minmatar

Market prices for Thrasher Fleet IssueBuild it: materials and costEverything in Destroyer

Volume
43,000 m³
unpacked
Packaged
5,000 m³
cargo space per unit
Mass
1,600,000 kg
affects agility and warp
Radius
138 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
73794
as used by ESI

What the game says about it

The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output62 MW
  • CPU Output177 tf
  • High Slots7
  • Turret Hardpoints6 hardpoints
  • Launcher Hardpoints1 hardpoints
  • Medium Slots3
  • Low Slots3
  • Rig Slots3
  • Rig Sizesmall
  • Calibration400 points

Structure

  • Structure Hitpoints1,125 HP
  • Capacity400 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints1,125 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity1,200 HP
  • Shield recharge time625 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity550 GJ
  • Capacitor Recharge time290 s

Targeting

  • Maximum Targeting Range30 km
  • Maximum Locked Targets6
  • Scan Resolution550 mm
  • Signature Radius56 m
  • Ladar Sensor Strength10 points

Speed and Travel

  • Maximum Velocity293 m/sec
  • Inertia Modifier2.75 x
  • Ship Warp Speed4.5 AU/s
  • Ansiblex Activation Cost6,000 GJ

Miscellaneous

  • Maximum Directional Scan Range14.36 AU
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Destroyerbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 19,079 skill points from scratch

Variations

The whole Thrasher Fleet Issue family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Thrasher Fleet IssueMeta level 0

What Thrasher Fleet Issue is built from

Manufacturing from Thrasher Fleet Issue Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium80,000no - buy or mine it
Pyerite15,000no - buy or mine it
Mexallon5,000no - buy or mine it
Isogen1,000no - buy or mine it
Nocxium30no - buy or mine it
Zydrine20no - buy or mine it
Megacyte10no - buy or mine it
Auto-Integrity Preservation Seal10yes - see its chain
Life Support Backup Unit5yes - see its chain

Thrasher Fleet Issue in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.