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Item

Large Ice Compressor I

Compressors · Module · Compressors

Market prices for Large Ice Compressor IBuild it: materials and costEverything in Compressors

Volume
1,000 m³
unpacked
Packaged
1,000 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
62628
as used by ESI

What the game says about it

This module uses ORE's latest materials compression technology to enable compression of harvested ice resources by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage50 MW
  • CPU usage20 tf
  • Can only be fitted toOrca

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost200 GJ

Turrets

  • Optimal Range83 km

Miscellaneous

  • Activation time / duration60 s
  • Meta Level1
  • Tech Level1

Other

  • Compressible Items331

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 527,243 skill points from scratch

What Large Ice Compressor I is built from

Manufacturing from Large Ice Compressor I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium375,000no - buy or mine it
Pyerite375,000no - buy or mine it
Mexallon100,000no - buy or mine it
Isogen50,000no - buy or mine it
Nocxium2,500no - buy or mine it
Zydrine2,500no - buy or mine it
Megacyte2,500no - buy or mine it

Large Ice Compressor I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.