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Item

Medium Asteroid Ore Compressor I

Compressors · Module · Compressors

Market prices for Medium Asteroid Ore Compressor IBuild it: materials and costEverything in Compressors

Volume
500 m³
unpacked
Packaged
500 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
62622
as used by ESI

What the game says about it

This module uses ORE's latest materials compression technology to enable compression of harvested asteroid ore by a ship operating with an industrial core. Compressors are also equipped with powerful computer arrays and logistics firmware that can interface with other ships in mining fleets. These features allow for high-efficiency fleet logistics co-ordination, permitting rapid transfer, cargo-handling, and compression of materials across the fleet. Activation of a compressor requires any ship using it to have an active industrial core.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage50 MW
  • CPU usage20 tf
  • Can only be fitted toPorpoise

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost100 GJ

Turrets

  • Optimal Range44 km

Miscellaneous

  • Activation time / duration60 s
  • Meta Level1
  • Tech Level1

Other

  • Compressible Items334

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 523,750 skill points from scratch

What Medium Asteroid Ore Compressor I is built from

Manufacturing from Medium Asteroid Ore Compressor I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium75,000no - buy or mine it
Pyerite75,000no - buy or mine it
Mexallon20,000no - buy or mine it
Isogen10,000no - buy or mine it
Nocxium500no - buy or mine it
Zydrine500no - buy or mine it
Megacyte500no - buy or mine it

Medium Asteroid Ore Compressor I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.