Item
Osprey
Cruiser · Ship · Caldari
Market prices for OspreyBuild it: materials and costEverything in Cruiser
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output470 MW
CPU Output380 tf
High Slots5
Turret Hardpoints1 hardpoints
Launcher Hardpoints2 hardpoints
Medium Slots5
Low Slots3
Rig Slots3
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints1,450 HP
Capacity485 m³
Armor
Armor Hitpoints1,000 HP
Shield
Shield Capacity1,650 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity2,100 GJ
Capacitor Recharge time420 s
Targeting
Maximum Targeting Range62.5 km
Maximum Locked Targets8
Scan Resolution280 mm
Signature Radius95 m
Gravimetric Sensor Strength15 points- Optimal Range Bonus1,000%
Speed and Travel
Maximum Velocity210 m/sec
Inertia Modifier0.61 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost10,000 GJ
Drones
Drone Capacity20 m³
Drone Bandwidth20 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level0
Tech Level1
Bonuses
Falloff Bonus430%
Optimal Range Bonus430%
Bonuses
What the hull or item gives - per level of a skill, or always.
Caldari Cruiserbonuses (per skill level)
- 12.5%bonus to Remote Shield Booster amount
- 5%reduction in Remote Shield Booster activation cost
Role bonus
- 1,000%bonus to Remote Capacitor Transmitter range
- 200%bonus to Remote Capacitor Transmitter transfer amount
- 430%bonus to Remote Shield Booster optimal range and falloff
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 34,665 skill points from scratch
Variations
The whole Osprey family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
OspreyMeta level 0
Tech II 1
Faction 1
What Osprey is built from
Manufacturing from Osprey Blueprint. Price the whole chain
Goes into
Osprey in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.