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Item

Ion Blaster Cannon I

Hybrid Weapon · Module · Large

Market prices for Ion Blaster Cannon IBuild it: materials and costEverything in Hybrid Weapon

Volume
50 m³
unpacked
Packaged
50 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
575
as used by ESI

What the game says about it

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1,540 MW
  • CPU usage44 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity3 m³

Capacitor

  • Activation Cost9.8 GJ

Turrets

  • Accuracy falloff8,000 m
  • Damage Modifier2.95 x
  • Optimal Range5,000 m
  • Rate of fire6.75 s
  • Turret Tracking5.52

Heat

  • Heat Damage0.7 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 289,250 skill points from scratch

Variations

The whole Ion Blaster Cannon I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 2

Storyline 1

Officer 2

What Ion Blaster Cannon I is built from

Manufacturing from Ion Blaster Cannon I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium68,307no - buy or mine it
Pyerite17,839no - buy or mine it
Mexallon7,197no - buy or mine it
Isogen1,951no - buy or mine it
Nocxium234no - buy or mine it
Zydrine12no - buy or mine it
Megacyte26no - buy or mine it

Goes into

Ion Blaster Cannon II

Ion Blaster Cannon I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.