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Item

425mm Railgun I

Hybrid Weapon · Module · Large

Market prices for 425mm Railgun IBuild it: materials and costEverything in Hybrid Weapon

Volume
50 m³
unpacked
Packaged
50 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
574
as used by ESI

What the game says about it

This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage2,200 MW
  • CPU usage67 tf

Structure

  • Structure Hitpoints40 HP
  • Capacity1 m³

Capacitor

  • Activation Cost21 GJ

Turrets

  • Accuracy falloff21.6 km
  • Damage Modifier3.02 x
  • Optimal Range43.2 km
  • Rate of fire8.13 s
  • Turret Tracking1.05

Heat

  • Heat Damage1 HP

Miscellaneous

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 289,250 skill points from scratch

Variations

The whole 425mm Railgun I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 5

Tech II 1

Faction 4

Storyline 1

Officer 5

What 425mm Railgun I is built from

Manufacturing from 425mm Railgun I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium113,880no - buy or mine it
Pyerite29,214no - buy or mine it
Mexallon9,747no - buy or mine it
Isogen2,650no - buy or mine it
Nocxium411no - buy or mine it
Zydrine42no - buy or mine it
Megacyte74no - buy or mine it

Goes into

425mm Railgun II · Large Railgun Battery

425mm Railgun I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.