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Item

Loggerhead

Force Auxiliary · Ship · Faction Force Auxiliaries

Market prices for LoggerheadBuild it: materials and costEverything in Force Auxiliary

Volume
15,500,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,300,000,000 kg
affects agility and warp
Radius
3,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45645
as used by ESI

What the game says about it

"Technology is a wonderful thing and once you embrace it, you don't look back. Take me. I'm auged up to the eyeballs. That speech impediment I used to have? Neurovocal implant took care of that. I tried working on it but didn't have the time. Too busy with the restructure, new technologies, planning megaheists and all the rest of it. "What? Oh, yeah, listen. S-s-see what, I m-m-mean? I can edit it back in any time I like. It's my party piece, when I have drinks with the OG. Reminds them of the old days. But anyway, back to technology. We live for it, we're at the cutting edge. And we make it ourselves. We don't nick it, like the Angels. What? Fatal? You're asking about that? OK, look that's enough. Interview's over." – Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output530,000 MW
  • CPU Output1,020 tf
  • High Slots6
  • Medium Slots8
  • Low Slots4
  • Rig Slots3
  • Rig Sizex-large
  • Calibration350 points

Structure

  • Structure Hitpoints160,000 HP
  • Capacity2,600 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints120,000 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity150,000 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity90,000 GJ
  • Capacitor Recharge time5,500 s

Targeting

  • Maximum Targeting Range115 km
  • Maximum Locked Targets7
  • Scan Resolution60 mm
  • Signature Radius11.7 km
  • Gravimetric Sensor Strength77 points

Speed and Travel

  • Maximum Velocity80 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Drones

  • Drone Capacity250 m³
  • Drone Bandwidth50 Mbit/sec

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity6,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedNitrogen Isotopes
  • Maximum Active Command Relays1 +
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level8
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Carrierbonuses (per skill level)

  • 4%bonus to all shield resistances

Gallente Carrierbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

23 skills in total · 6,562,607 skill points from scratch

Variations

The whole Loggerhead family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Faction 1

  • LoggerheadMeta level 8

What Loggerhead is built from

Manufacturing from Loggerhead Blueprint. Price the whole chain

Loggerhead in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.