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Item

Minokawa

Force Auxiliary · Ship · Caldari

Market prices for MinokawaBuild it: materials and costEverything in Force Auxiliary

Volume
15,500,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,300,000,000 kg
affects agility and warp
Radius
3,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
37605
as used by ESI

What the game says about it

"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output475,000 MW
  • CPU Output925 tf
  • High Slots6
  • Medium Slots7
  • Low Slots4
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints110,000 HP
  • Capacity2,600 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints80,000 HP
50%
EM
45%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity105,000 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity63,750 GJ
  • Capacitor Recharge time4,250 s

Targeting

  • Maximum Targeting Range115 km
  • Maximum Locked Targets7
  • Scan Resolution55 mm
  • Signature Radius10.7 km
  • Gravimetric Sensor Strength70 points

Speed and Travel

  • Maximum Velocity75 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Drones

  • Drone Capacity500 m³
  • Drone Bandwidth125 Mbit/sec

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity6,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedNitrogen Isotopes
  • Maximum Active Command Relays1 +
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Caldari Carrierbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

17 skills in total · 6,375,107 skill points from scratch

Variations

The whole Minokawa family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • MinokawaMeta level 0

Faction 1

What Minokawa is built from

Manufacturing from Minokawa Blueprint. Price the whole chain

Minokawa in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.