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Item

Proteus Core - Friction Extension Processor

Core Subsystem · Subsystem · Gallente Core Subsystems

Market prices for Proteus Core - Friction Extension ProcessorBuild it: materials and costEverything in Core Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,200,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45630
as used by ESI

What the game says about it

The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Other

  • Low Slot Modifier2 +
  • Medium Slot Modifier2 +
  • Restricted to Ship TypeProteus

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Core Systemsbonuses (per skill level)

Role bonus

  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Proteus Core - Friction Extension Processor family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Proteus Core - Friction Extension Processor is built from

Manufacturing from Proteus Core - Friction Extension Processor Blueprint. Price the whole chain

Proteus Core - Friction Extension Processor in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.