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Item

Proteus Core - Electronic Efficiency Gate

Core Subsystem · Subsystem · Gallente Core Subsystems

Market prices for Proteus Core - Electronic Efficiency GateBuild it: materials and costEverything in Core Subsystem

Volume
40 m³
unpacked
Packaged
40 m³
cargo space per unit
Mass
1,200,000 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
45628
as used by ESI

What the game says about it

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This electronic efficiency gate capitalizes on that technology, offering a pilot greater CPU output and significantly improved sensor integrity.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • CPU Output Bonus25%

Structure

  • Structure Hitpoints40 HP

Miscellaneous

  • Meta Level1
  • Tech Level3

Bonuses

  • Maximum Locked Targets Bonus1 +

Other

  • Low Slot Modifier2 +
  • Medium Slot Modifier2 +
  • Restricted to Ship TypeProteus

Bonuses

What the hull or item gives - per level of a skill, or always.

Gallente Core Systemsbonuses (per skill level)

Role bonus

  • 25%bonus to ship CPU output
  • Additional Base Stats
  • +2 Mid Slots, +2 Low Slots
  • +1 max locked target

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 256,250 skill points from scratch

Variations

The whole Proteus Core - Electronic Efficiency Gate family, as the game's Variations tab lists it - by tier and meta level.

Tech III 3

What Proteus Core - Electronic Efficiency Gate is built from

Manufacturing from Proteus Core - Electronic Efficiency Gate Blueprint. Price the whole chain

Proteus Core - Electronic Efficiency Gate in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.