Item
Proteus
Strategic Cruiser · Ship · Gallente
Market prices for ProteusBuild it: materials and costEverything in Strategic Cruiser
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output680 MW
CPU Output230 tf
Rig Slots3
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints2,200 HP
Capacity440 m³
Armor
Armor Hitpoints2,500 HP
Shield
Shield Capacity1,800 HP
Shield recharge time1,400 s
Capacitor
Capacitor Capacity1,500 GJ
Capacitor Recharge time375 s
Targeting
Maximum Targeting Range70 km
Maximum Locked Targets6
Scan Resolution230 mm
Signature Radius190 m
Magnetometric Sensor Strength19 points
Speed and Travel
Maximum Velocity230 m/sec
Inertia Modifier0.56 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost13,000 GJ
Hangars & Bays
Subsystem Hold Capacity120 m³
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level3
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Defensive Systemsbonuses (per skill level)
- bonus to all Gallente Defensive Systems effectiveness
Gallente Core Systemsbonuses (per skill level)
- bonus to all Gallente Core Systems effectiveness
Gallente Offensive Systemsbonuses (per skill level)
- bonus to all Gallente Offensive Systems effectiveness
Gallente Propulsion Systemsbonuses (per skill level)
- bonus to all Gallente Propulsion Systems effectiveness
Gallente Strategic Cruiserbonuses (per skill level)
- 5%reduction in module damage from overheating
- 10%bonus to nanite repair paste repair speed
Role bonus
- 99%reduction in Scan Probe Launcher CPU requirements
- Rigs may be removed from this ship without being destroyed
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
15 skills in total · 2,355,665 skill points from scratch
What Proteus is built from
Manufacturing from Proteus Blueprint. Price the whole chain
Proteus in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.