Item
Enforcer
Force Recon Ship · Ship · Special Edition Recon Ships
Market prices for EnforcerBuild it: materials and costEverything in Force Recon Ship
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output1,150 MW
CPU Output500 tf
High Slots7
Turret Hardpoints5 hardpoints
Launcher Hardpoints5 hardpoints
Medium Slots5
Low Slots5
Rig Slots2
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints600 HP
Capacity300 m³
Armor
Armor Hitpoints1,800 HP
Shield
Shield Capacity1,800 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity1,300 GJ
Capacitor Recharge time420 s
Targeting
Maximum Targeting Range90 km
Maximum Locked Targets10
Scan Resolution320 mm
Signature Radius120 m
Gravimetric Sensor Strength35 points
Speed and Travel
Maximum Velocity190 m/sec
Inertia Modifier0.55 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost11,500 GJ
Drones
Drone Capacity25 m³
Drone Bandwidth25 Mbit/sec
Miscellaneous
- Consumption Quantity Bonus-80%
Duration Bonus-50%
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level2
Bonuses
- Cloak Reactivation Delay5 s
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Cruiserbonuses (per skill level)
- 5%bonus to Medium Hybrid Turret damage
- 7.5%bonus to Medium Hybrid Turret tracking speed
Minmatar Cruiserbonuses (per skill level)
- 5%bonus to Medium Projectile Turret rate of fire
- 10%bonus to Medium Projectile Turret falloff
Caldari Cruiserbonuses (per skill level)
- 5%bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
- 10%bonus to Heavy Missile and Heavy Assault Missile flight time
Amarr Cruiserbonuses (per skill level)
- 5%bonus to Medium Energy Turret damage
- 10%bonus to Medium Energy Turret optimal range
Recon Shipsbonuses (per skill level)
- 5%bonus to Warp Scrambler and Warp Disruptor optimal range
- 10%bonus to Stasis Webifier optimal range
- 10%bonus to warp speed and acceleration
Role bonus
- 100%reduction in Cloaking Devices CPU requirement
- Can fit Covert Ops Cloaking Device, Cynosural Field Generator, and Covert Cynosural Field Generator modules
- Cloak reactivation delay reduced to 5 seconds
- 80%reduction in Cynosural Field Generator and Covert Cynosural Field Generator liquid ozone consumption
- 50%reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
- 10%bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
- Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
19 skills in total · 1,476,700 skill points from scratch
What Enforcer is built from
Manufacturing from Enforcer Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 420,000 | no - buy or mine it | |
| 95,000 | no - buy or mine it | |
| 40,000 | no - buy or mine it | |
| 9,500 | no - buy or mine it | |
| 2,200 | no - buy or mine it | |
| 1,100 | no - buy or mine it | |
| 230 | no - buy or mine it | |
| 75 | yes - see its chain | |
| 300 | no - buy or mine it | |
| 57 | yes - see its chain | |
| 495 | yes - see its chain | |
| 1,800 | yes - see its chain | |
| 3,750 | yes - see its chain | |
| 30 | yes - see its chain | |
| 375 | yes - see its chain | |
| 300 | yes - see its chain |
Enforcer in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.