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Item

Ship Scanner I

Ship Scanner · Module · Ship Scanners

Market prices for Ship Scanner IBuild it: materials and costEverything in Ship Scanner

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
443
as used by ESI

What the game says about it

Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage1 MW
  • CPU usage15 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost5 GJ

Miscellaneous

  • Activation time / duration2 s
  • Cannot Auto Repeatyes
  • Meta Level0
  • Ship Scan Falloff30 km
  • Ship scanning range50 km
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

1 skill in total · 250 skill points from scratch

Variations

The whole Ship Scanner I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 2

Tech II 1

What Ship Scanner I is built from

Manufacturing from Ship Scanner I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium551no - buy or mine it
Mexallon34no - buy or mine it

Goes into

Ship Scanner II

Ship Scanner I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.