Item
Pulse Activated Nexus Invulnerability Core
Super Weapon · Module · ORE
Market prices for Pulse Activated Nexus Invulnerability CoreBuild it: materials and costEverything in Super Weapon
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Usage50,000 MW
CPU usage75 tf
Can only be fitted toCapital Industrial Ship
Structure
Structure Hitpoints999,999 HP
Turrets
Optimal Range200 km
Superweapons
Duration240 s
Miscellaneous
- Cannot Auto Repeatyes
- Disallow Activation In Warpyes
- Disallow Dockingyes
- Max Modules Of This Type Allowed1
Meta Level0
Reactivation Delay600 s
Tech Level1
Bonuses
Modifier duration240 s
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 1,875,415 skill points from scratch
What Pulse Activated Nexus Invulnerability Core is built from
Manufacturing from Pulse Activated Nexus Invulnerability Core Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 400,000 | no - buy or mine it | |
| 300,000 | no - buy or mine it | |
| 50,000 | no - buy or mine it | |
| 100,000 | no - buy or mine it | |
| 50,000 | no - buy or mine it | |
| 10,000 | no - buy or mine it | |
| 10,000 | no - buy or mine it | |
| 100,000 | no - buy or mine it |
Pulse Activated Nexus Invulnerability Core in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.