Item
Void XL
Advanced Blaster Charge · Charge · Extra Large
Market prices for Void XLBuild it: materials and costEverything in Advanced Blaster Charge
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Capacitor
Capacitor Need Bonus25%
Turrets
Kinetic damage70.8 HP
Thermal damage70.8 HP
Miscellaneous
Charge sizex-large
Falloff Modifier0.5 x
Meta Level5
Tech Level2
Used with (Launcher Group)Hybrid WeaponSee all 23 weapons that fire it
EW - Tracking Disruption
Tracking Speed Multiplier0.75 x
Weapons that fire Void XL
23 weapons take this charge - in its size only.
Tech I 15
Anode Scoped Ion Siege BlasterHybrid Weapon
Anode Scoped Triple Neutron Blaster CannonHybrid Weapon
Carbide Compact Dual 1000mm RailgunHybrid Weapon
Compressed Enduring Dual 1000mm RailgunHybrid Weapon
Dual 1000mm Railgun IHybrid Weapon
Ion Siege Blaster IHybrid Weapon
Limited Precise Ion Siege BlasterHybrid Weapon
Limited Precise Triple Neutron Blaster CannonHybrid Weapon
Modal Enduring Ion Siege BlasterHybrid Weapon
Modal Enduring Triple Neutron Blaster CannonHybrid Weapon
Prototype Precise Dual 1000mm RailgunHybrid Weapon
Regulated Compact Ion Siege BlasterHybrid Weapon
Regulated Compact Triple Neutron Blaster CannonHybrid Weapon
Scout Scoped Dual 1000mm RailgunHybrid Weapon
Triple Neutron Blaster Cannon IHybrid Weapon
Tech II 3
Faction 5
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
7 skills in total · 3,874,500 skill points from scratch
Variations
The whole Void XL family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Void XLMeta level 5
Faction 4
What Void XL is built from
Manufacturing from Void XL Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 15 | no - buy or mine it | |
| 1 | yes - see its chain | |
| 1,200 | yes - see its chain | |
| 1,200 | yes - see its chain | |
| 5,000 | yes - see its chain |
Void XL in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.