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Item

Heavy Warp Disruptor I

Warp Scrambler · Module · Warp Disruptors

Market prices for Heavy Warp Disruptor IBuild it: materials and costEverything in Warp Scrambler

Volume
100 m³
unpacked
Packaged
100 m³
cargo space per unit
Mass
—
mass does not apply to this item
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
40730
as used by ESI

What the game says about it

Disrupts the target ship's navigation computer which prevents it from warping.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage5,000 MW
  • CPU usage63 tf

Structure

  • Structure Hitpoints40 HP

Capacitor

  • Activation Cost200 GJ

Turrets

  • Optimal Range22 km

Heat

  • Heat Damage5 HP

Miscellaneous

  • Activation time / duration5 s
  • Meta Level0
  • Overload optimal range bonus20%
  • Required Thermodynamics Level1
  • Tech Level1

EW - Warp Scrambling

  • Warp Scramble Strength3

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

3 skills in total · 145,180 skill points from scratch

Variations

The whole Heavy Warp Disruptor I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 4

Tech II 1

Faction 2

Officer 4

What Heavy Warp Disruptor I is built from

Manufacturing from Heavy Warp Disruptor I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium294,855no - buy or mine it
Pyerite103,894no - buy or mine it
Mexallon84,905no - buy or mine it
Isogen64,525no - buy or mine it
Nocxium3,533no - buy or mine it
Zydrine8,273no - buy or mine it
Megacyte1,500no - buy or mine it

Goes into

Heavy Faint Scoped Warp Disruptor · Heavy Fleeting Compact Warp Disruptor · Heavy J5 Enduring Warp Disruptor · Heavy Warp Disruptor II

Heavy Warp Disruptor I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.