Item
Termite I
Heavy Fighter · Fighter · Heavy Fighters
Market prices for Termite IBuild it: materials and costEverything in Heavy Fighter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints100 HP
Shield
Shield Capacity3,762 HP
Shield recharge time1,000 s
Targeting
Maximum Targeting Range90 km
Maximum Locked Targets6
Scan Resolution430 mm
Signature Radius120 m
Gravimetric Sensor Strength7 points
Speed and Travel
Maximum Velocity502 m/sec
Inertia Modifier500 x
Fighter Attributes
Orbit Range31.5 km
Refueling Duration2 s- Squadron Size6
Fighter Abilities
Accuracy Falloff12 km
Damage Multiplier1 x
Duration10 s
Explosion Radius570 m
Explosion Velocity80 m/sec
Jump Range100 km
Kinetic Damage (Per Fighter)279 HP
Optimal range30 km
Rate of fire8 s
EW - Resistance
Remote Capacitor Transmitter Impedance100%
Remote Electronic Assistance Impedance100%
Remote Logistics Impedance100%
Miscellaneous
Meta Level0
Tech Level1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 1,798,000 skill points from scratch
Variations
The whole Termite I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Termite IMeta level 0
Tech II 1
What Termite I is built from
Manufacturing from Termite I Blueprint. Price the whole chain
Goes into
Termite I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.