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Item

Locust I

Light Fighter · Fighter · Light Fighters

Market prices for Locust IBuild it: materials and costEverything in Light Fighter

Volume
800 m³
unpacked
Packaged
800 m³
cargo space per unit
Mass
1,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
40359
as used by ESI

What the game says about it

Type: Light Fighter Role: Space Superiority Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships. Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses. Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity1,600 HP
  • Shield recharge time500 s
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range50 km
  • Maximum Locked Targets6
  • Scan Resolution850 mm
  • Signature Radius88 m
  • Gravimetric Sensor Strength6 points

Speed and Travel

  • Maximum Velocity905 m/sec
  • Inertia Modifier500 x

Fighter Attributes

  • Orbit Range10 km
  • Refueling Duration3 s
  • Squadron Size12

Fighter Abilities

  • Damage Multiplier1 x
  • Duration10 s
  • Duration10 s
  • Explosion Radius15 m
  • Explosion Velocity300 m/sec
  • Kinetic Damage (Per Fighter)40 HP
  • Optimal Range18 km
  • Range18 km
  • Rate of fire3.5 s
  • Shield EM Damage Resistance50%
  • Shield Explosive Damage Resistance50%
  • Shield Kinetic Damage Resistance50%
  • Shield Thermal Damage Resistance50%
  • Signature Radius Reduction-80%
  • Warp Disruption Strength1

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,798,000 skill points from scratch

Variations

The whole Locust I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Locust IMeta level 0

Tech II 1

Faction 1

What Locust I is built from

Manufacturing from Locust I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium165,000no - buy or mine it
Pyerite45,000no - buy or mine it
Mexallon15,000no - buy or mine it
Isogen6,000no - buy or mine it
Nocxium900no - buy or mine it
Zydrine500no - buy or mine it
Megacyte400no - buy or mine it

Goes into

Caldari Navy Locust · Locust II

Locust I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.