Item
Locust I
Light Fighter · Fighter · Light Fighters
Market prices for Locust IBuild it: materials and costEverything in Light Fighter
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints100 HP
Shield
Shield Capacity1,600 HP
Shield recharge time500 s
Targeting
Maximum Targeting Range50 km
Maximum Locked Targets6
Scan Resolution850 mm
Signature Radius88 m
Gravimetric Sensor Strength6 points
Speed and Travel
Maximum Velocity905 m/sec
Inertia Modifier500 x
Fighter Attributes
Orbit Range10 km
Refueling Duration3 s- Squadron Size12
Fighter Abilities
Damage Multiplier1 x
Duration10 s
Duration10 s
Explosion Radius15 m
Explosion Velocity300 m/sec
Kinetic Damage (Per Fighter)40 HP
Optimal Range18 km
Range18 km
Rate of fire3.5 s
Shield EM Damage Resistance50%
Shield Explosive Damage Resistance50%
Shield Kinetic Damage Resistance50%
Shield Thermal Damage Resistance50%
Signature Radius Reduction-80%- Warp Disruption Strength1
EW - Resistance
Remote Capacitor Transmitter Impedance100%
Remote Electronic Assistance Impedance100%
Remote Logistics Impedance100%
Miscellaneous
Meta Level0
Tech Level1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 1,798,000 skill points from scratch
Variations
The whole Locust I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Locust IMeta level 0
Tech II 1
Faction 1
What Locust I is built from
Manufacturing from Locust I Blueprint. Price the whole chain
Goes into
Locust I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.