Item
Vigil Fleet Issue
Frigate · Ship · Minmatar
Market prices for Vigil Fleet IssueBuild it: materials and costEverything in Frigate
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output38 MW
CPU Output190 tf
High Slots3
Turret Hardpoints1 hardpoints
Launcher Hardpoints2 hardpoints
Medium Slots4
Low Slots3
Rig Slots3
Rig Sizesmall
Calibration400 points
Structure
Structure Hitpoints425 HP
Capacity250 m³
Armor
Armor Hitpoints525 HP
Shield
Shield Capacity525 HP
Shield recharge time625 s
Capacitor
Capacitor Capacity300 GJ
Capacitor Recharge time150 s
Targeting
Maximum Targeting Range65 km
Maximum Locked Targets5
Scan Resolution660 mm
Signature Radius34 m
Ladar Sensor Strength13 points
Speed and Travel
Maximum Velocity400 m/sec
Inertia Modifier3.2 x
Ship Warp Speed5 AU/s
Ansiblex Activation Cost4,000 GJ
Drones
Drone Capacity15 m³
Drone Bandwidth15 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level7
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Frigatebonuses (per skill level)
Misc bonus
- 50%bonus to Stasis Webifier optimal range
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
2 skills in total · 3,079 skill points from scratch
Variations
The whole Vigil Fleet Issue family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 1
Faction 1
Vigil Fleet IssueMeta level 7
What Vigil Fleet Issue is built from
Manufacturing from Vigil Fleet Issue Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 32,000 | no - buy or mine it | |
| 6,000 | no - buy or mine it | |
| 2,500 | no - buy or mine it | |
| 500 | no - buy or mine it | |
| 30 | no - buy or mine it | |
| 20 | no - buy or mine it | |
| 10 | no - buy or mine it | |
| 10 | yes - see its chain | |
| 5 | yes - see its chain |
Vigil Fleet Issue in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.