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Item

Bastion Module I

Siege Module · Module · Siege Modules

Market prices for Bastion Module IBuild it: materials and costEverything in Siege Module

Volume
200 m³
unpacked
Packaged
200 m³
cargo space per unit
Mass
1 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33400
as used by ESI

What the game says about it

An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities. This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship. Rapid Heavy Missile Launchers are not affected by bastion modules.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Usage100 MW
  • CPU usage10 tf
  • Can only be fitted toMarauder

Structure

  • Structure Hitpoints999,999 HP
30%
EM
30%
Thermal
30%
Kinetic
30%
Explosive

Armor

30%
EM
30%
Thermal
30%
Kinetic
30%
Explosive

Shield

30%
EM
30%
Thermal
30%
Kinetic
30%
Explosive

Miscellaneous

  • Activation time / duration60 s
  • Armor Repair Bonus60%
  • Disallow Activation In Warpyes
  • Disallow Dockingyes
  • Disallow Tetheringyes
  • Gravimetric Strength100%
  • Ladar Strength100%
  • Magnetometric Strength100%
  • Meta Level0
  • Radar Strength100%
  • Tech Level1

Bonuses

  • Armor Repairer Duration and Capacitor Bonus-20%
  • Falloff Bonus25%
  • Missile Rate of Fire Bonus-50%
  • Missile Velocity Bonus25%
  • Optimal Range Bonus25%
  • Shield Booster Duration and Capacitor Bonus-20%
  • Turret Rate of Fire Bonus-50%

Other

  • Max Modules Of This Group Allowed1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

6 skills in total · 2,141,590 skill points from scratch

Variations

The whole Bastion Module I family, as the game's Variations tab lists it - by tier and meta level.

Faction 4

Other 1

  • Bastion Module IMeta level 0

What Bastion Module I is built from

Manufacturing from Bastion Module I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium388,889no - buy or mine it
Pyerite83,333no - buy or mine it
Mexallon33,333no - buy or mine it
Isogen5,556no - buy or mine it
Nocxium1,111no - buy or mine it
Zydrine444no - buy or mine it
Megacyte222no - buy or mine it

Goes into

Caldari Navy Bastion Module · Federation Navy Bastion Module · Imperial Navy Bastion Module · Republic Fleet Bastion Module

Bastion Module I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.