Item
Moracha
Force Recon Ship · Ship · Special Edition Recon Ships
Market prices for MorachaBuild it: materials and costEverything in Force Recon Ship
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output850 MW
CPU Output400 tf
High Slots4
Turret Hardpoints3 hardpoints
Launcher Hardpoints1 hardpoints
Medium Slots6
Low Slots5
Rig Slots2
Rig Sizemedium
Calibration400 points
Structure
Structure Hitpoints1,700 HP
Capacity320 m³
Armor
Armor Hitpoints1,900 HP
Shield
Shield Capacity2,200 HP
Shield recharge time1,250 s
Capacitor
Capacitor Capacity1,415 GJ
Capacitor Recharge time460 s
Targeting
Maximum Targeting Range125 km
Maximum Locked Targets8
Scan Resolution430 mm
Signature Radius90 m
Ladar Sensor Strength28 points
Speed and Travel
Maximum Velocity260 m/sec
Inertia Modifier0.47 x
Ship Warp Speed4 AU/s
Ansiblex Activation Cost11,500 GJ
Drones
Drone Capacity50 m³
Drone Bandwidth25 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level9
Tech Level1
Bonuses
- Cloak Reactivation Delay5 s
- Warp Speed and Acceleration Bonus50%
Bonuses
What the hull or item gives - per level of a skill, or always.
Gallente Cruiserbonuses (per skill level)
- 15%bonus to Medium Projectile Turret falloff
Minmatar Cruiserbonuses (per skill level)
- 30%bonus to Medium Projectile Turret damage
Recon Shipsbonuses (per skill level)
- 30%bonus to Stasis Webifier optimal range
- 20%reduction in Cloaking Devices CPU requirement
Role bonus
- Can fit Covert Ops Cloaking Device, Cynosural Field Generator, and Covert Cynosural Field Generator modules
- 25%bonus to Medium Projectile Turret rate of fire
- 50%bonus to warp speed and warp acceleration
- 75%reduction in projectile weapon reload time
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
13 skills in total · 3,967,700 skill points from scratch
What Moracha is built from
Manufacturing from Moracha Blueprint. Price the whole chain
Moracha in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.