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Item

Deactivated Station Key Pass

Special Edition Commodities · Special Edition Assets · Trinkets and misc.

Market prices for Deactivated Station Key PassBuild it: materials and costEverything in Special Edition Commodities

Volume
0.01 m³
unpacked
Packaged
0.01 m³
cargo space per unit
Mass
0 kg
affects agility and warp
Radius
1 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
33017
as used by ESI

What the game says about it

At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.

What Deactivated Station Key Pass is built from

Manufacturing from Deactivated Station Key Pass Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium28no - buy or mine it
Pyerite16no - buy or mine it
Mexallon20no - buy or mine it
Isogen24no - buy or mine it
Nocxium17no - buy or mine it
Zydrine36no - buy or mine it
Megacyte12no - buy or mine it
Recursive Computing Module16yes - see its chain
Nitrogen Fuel Block16yes - see its chain
Oxygen Fuel Block6yes - see its chain
Morphite8no - buy or mine it
Strontium Clathrates1no - buy or mine it
Tungsten17no - buy or mine it
Titanium6no - buy or mine it
Vanadium23no - buy or mine it
Technetium8no - buy or mine it
Thulium24no - buy or mine it
Villard Wheel23no - buy or mine it
Thermoelectric Catalysts10no - buy or mine it

Goes into

Upwell Palatine Keepstar

Deactivated Station Key Pass in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.