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Item

Mantis I

Heavy Fighter · Fighter · Heavy Fighters

Market prices for Mantis IBuild it: materials and costEverything in Heavy Fighter

Volume
1,800 m³
unpacked
Packaged
1,800 m³
cargo space per unit
Mass
2,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
32344
as used by ESI

What the game says about it

Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints100 HP

Shield

  • Shield Capacity4,015 HP
  • Shield recharge time1,000 s
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Targeting

  • Maximum Targeting Range45 km
  • Maximum Locked Targets6
  • Scan Resolution500 mm
  • Signature Radius110 m
  • Gravimetric Sensor Strength7 points

Speed and Travel

  • Maximum Velocity781.5 m/sec
  • Inertia Modifier500 x

Fighter Attributes

  • Orbit Range4,500 m
  • Refueling Duration10 s
  • Squadron Size6

Fighter Abilities

  • Accuracy Falloff5,000 m
  • Damage Multiplier1 x
  • Damage Multiplier1 x
  • Duration20 s
  • Explosion Radius5,000 m
  • Explosion Radius3,000 m
  • Explosion Velocity50 m/sec
  • Explosion Velocity40 m/sec
  • Kinetic Damage (Per Fighter)2,793 HP
  • Kinetic Damage (Per Fighter)349 HP
  • Optimal Range10 km
  • Optimal range4,000 m
  • Rate of fire40 s
  • Rate of fire5 s

EW - Resistance

  • Remote Capacitor Transmitter Impedance100%
  • Remote Electronic Assistance Impedance100%
  • Remote Logistics Impedance100%

Miscellaneous

  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

5 skills in total · 1,798,000 skill points from scratch

Variations

The whole Mantis I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Mantis IMeta level 0

Tech II 1

What Mantis I is built from

Manufacturing from Mantis I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium515,000no - buy or mine it
Pyerite110,000no - buy or mine it
Mexallon50,000no - buy or mine it
Isogen15,000no - buy or mine it
Nocxium2,200no - buy or mine it
Zydrine1,000no - buy or mine it
Megacyte1,250no - buy or mine it

Goes into

Mantis II

Mantis I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.