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Item

Federation Navy Garde

Combat Drone · Drone · Sentry Drones

Market prices for Federation Navy GardeBuild it: materials and costEverything in Combat Drone

Volume
25 m³
unpacked
Packaged
25 m³
cargo space per unit
Mass
12,000 kg
affects agility and warp
Radius
35 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
31886
as used by ESI

What the game says about it

Sentry Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints1,440 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints1,920 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity1,440 HP
  • Shield recharge time400 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius300 m
  • Magnetometric Sensor Strength22.5 points

Speed and Travel

  • Maximum Velocity0 m/sec
  • Inertia Modifier0 x

Drones

  • Bandwidth Needed25 Mbit/sec

Turrets

  • Accuracy falloff30 km
  • Damage Modifier1.65 x
  • Optimal Range18 km
  • Rate of fire4 s
  • Thermal damage64 HP
  • Turret Tracking0.04

Miscellaneous

  • Activation proximity250 km
  • Meta Level6
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

4 skills in total · 528,780 skill points from scratch

Variations

The whole Federation Navy Garde family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

Tech II 1

Faction 1

  • Federation Navy GardeMeta level 6

What Federation Navy Garde is built from

Manufacturing from Federation Navy Garde Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium516no - buy or mine it
Pyerite9,929no - buy or mine it
Nocxium4no - buy or mine it
Megacyte18no - buy or mine it

Federation Navy Garde in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.