Item
Garde I
Combat Drone · Drone · Sentry Drones
Market prices for Garde IBuild it: materials and costEverything in Combat Drone
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Structure
Structure Hitpoints1,440 HP
Armor
Armor Hitpoints800 HP
Shield
Shield Capacity600 HP
Shield recharge time400 s
Capacitor
Capacitor Capacity1 GJ
Capacitor Recharge time2,500 s
Targeting
Maximum Locked Targets8
Signature Radius300 m
Magnetometric Sensor Strength22.5 points
Speed and Travel
Maximum Velocity0 m/sec
Inertia Modifier0 x
Drones
Bandwidth Needed25 Mbit/sec
Turrets
Accuracy falloff25 km
Damage Modifier1.65 x
Optimal Range15 km
Rate of fire4 s
Thermal damage64 HP
Turret Tracking0.03
Miscellaneous
Activation proximity250 km
Meta Level0
Tech Level1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
4 skills in total · 528,780 skill points from scratch
Variations
The whole Garde I family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Garde IMeta level 0
Tech II 1
Faction 1
What Garde I is built from
Manufacturing from Garde I Blueprint. Price the whole chain
Goes into
Garde I in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.