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Item

Rorqual

Capital Industrial Ship · Ship · ORE

Market prices for RorqualBuild it: materials and costEverything in Capital Industrial Ship

Volume
14,500,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
800,000,000 kg
affects agility and warp
Radius
1,100 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
28352
as used by ESI

What the game says about it

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output420,000 MW
  • CPU Output1,200 tf
  • High Slots8
  • Medium Slots7
  • Low Slots4
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints300,000 HP
  • Capacity40,000 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints60,000 HP
50%
EM
35%
Thermal
35%
Kinetic
10%
Explosive

Shield

  • Shield Capacity90,000 HP
  • Shield recharge time14,400 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity67,500 GJ
  • Capacitor Recharge time4,500 s

Targeting

  • Maximum Targeting Range200 km
  • Maximum Locked Targets7
  • Scan Resolution75 mm
  • Signature Radius11.5 km
  • Magnetometric Sensor Strength115 points

Speed and Travel

  • Maximum Velocity60 m/sec
  • Inertia Modifier0.07 x
  • Ship Warp Speed1.5 AU/s
  • Ansiblex Activation Cost19,000 GJ

Drones

  • Drone Capacity8,800 m³
  • Drone Bandwidth125 Mbit/sec

Hangars & Bays

  • Fleet Hangar Capacity40,000 m³
  • Fuel Bay Capacity10,000 m³
  • Mining Hold Capacity300,000 m³
  • Ship Maintenance Bay Capacity1,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Conduit Jump Consumption Amount5,000 units
  • Conduit Jump Passenger Count30
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount4,000 units
  • Jump Drive Fuel NeedOxygen Isotopes
  • Jump Fatigue Multiplier0.1 x
  • Maximum Active Command Relays2 +
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Clones6
  • Maximum Jump Range5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

  • Optimal Range Bonus400%

Bonuses

What the hull or item gives - per level of a skill, or always.

Capital Industrial Shipsbonuses (per skill level)

Industrial Command Shipsbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

17 skills in total · 3,821,588 skill points from scratch

What Rorqual is built from

Manufacturing from Rorqual Blueprint. Price the whole chain

Goes into

Rorqual ORE Development Edition

Rorqual in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.