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Item

Warrior I

Combat Drone · Drone · Light Scout Drones

Market prices for Warrior IBuild it: materials and costEverything in Combat Drone

Volume
5 m³
unpacked
Packaged
5 m³
cargo space per unit
Mass
4,000 kg
affects agility and warp
Radius
15 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
2486
as used by ESI

What the game says about it

Light Scout Drone

Attributes

The same numbers the game shows in Show Info.

Structure

  • Structure Hitpoints130 HP
0%
EM
0%
Thermal
0%
Kinetic
0%
Explosive

Armor

  • Armor Hitpoints90 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity100 HP
  • Shield recharge time125 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity1 GJ
  • Capacitor Recharge time2,500 s

Targeting

  • Maximum Locked Targets8
  • Signature Radius25 m
  • Ladar Sensor Strength7.5 points

Speed and Travel

  • Maximum Velocity4,200 m/sec
  • Inertia Modifier100 x
  • Orbit Velocity900 m/sec

Drones

  • Bandwidth Needed5 Mbit/sec

Turrets

  • Accuracy falloff2,000 m
  • Damage Modifier1.3 x
  • Explosive damage20 HP
  • Optimal Range2,100 m
  • Rate of fire4 s
  • Turret Tracking2.7

Miscellaneous

  • Activation proximity1,000 m
  • Meta Level0
  • Tech Level1

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

2 skills in total · 500 skill points from scratch

Variations

The whole Warrior I family, as the game's Variations tab lists it - by tier and meta level.

Tech I 1

  • Warrior IMeta level 0

Tech II 1

Faction 3

What Warrior I is built from

Manufacturing from Warrior I Blueprint. Price the whole chain

1 unit per run
MaterialQuantity per runBuilt from something else
Tritanium951no - buy or mine it
Pyerite7no - buy or mine it
Mexallon7no - buy or mine it
Nocxium4no - buy or mine it

Goes into

'Integrated' Warrior · Warrior II

Warrior I in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.