Item
Maelstrom
Battleship · Ship · Minmatar
Market prices for MaelstromBuild it: materials and costEverything in Battleship
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output18,000 MW
CPU Output640 tf
High Slots7
Turret Hardpoints6 hardpoints
Medium Slots7
Low Slots5
Rig Slots3
Rig Sizelarge
Calibration400 points
Structure
Structure Hitpoints7,700 HP
Capacity790 m³
Frigate Escape Bay1 units
Armor
Armor Hitpoints8,250 HP
Shield
Shield Capacity8,800 HP
Shield recharge time2,500 s
Capacitor
Capacitor Capacity6,000 GJ
Capacitor Recharge time1,250 s
Targeting
Maximum Targeting Range90 km
Maximum Locked Targets7
Scan Resolution125 mm
Signature Radius400 m
Ladar Sensor Strength21 points
Speed and Travel
Maximum Velocity120 m/sec
Inertia Modifier0.11 x
Ship Warp Speed3 AU/s
Ansiblex Activation Cost16,500 GJ
Drones
Drone Capacity125 m³
Drone Bandwidth100 Mbit/sec
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level0
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Battleshipbonuses (per skill level)
- 10%bonus to Large Projectile Turret damage
- 10%bonus to Shield Booster amount
Role bonus
- 100%bonus to Shield Extender hitpoints
- 50%bonus to Armor Plate hitpoints
- 5%additional bonus to Reinforced Bulkhead hitpoints
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
6 skills in total · 167,255 skill points from scratch
What Maelstrom is built from
Manufacturing from Maelstrom Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 5,200,000 | no - buy or mine it | |
| 2,600,000 | no - buy or mine it | |
| 390,000 | no - buy or mine it | |
| 130,000 | no - buy or mine it | |
| 15,600 | no - buy or mine it | |
| 3,900 | no - buy or mine it | |
| 1,950 | no - buy or mine it | |
| 150 | yes - see its chain | |
| 1 | yes - see its chain | |
| 75 | yes - see its chain |
Goes into
Maelstrom in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.