Item
'Judgment' Electromagnetic Doomsday
Super Weapon · Module · Amarr
Market prices for 'Judgment' Electromagnetic DoomsdayBuild it: materials and costEverything in Super Weapon
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Structure
Structure Hitpoints99,999 HP
Capacitor
Activation Cost35,000 GJ
Turrets
EM damage2,400,000 HP
Superweapons
- Immobility Duration30 s
- Jump/Dock/Tether/Cloak restriction duration300 s
Miscellaneous
Activation time / duration300 s- Cannot Auto Repeatyes
- Consumption Quantity50,000 units
- Consumption TypeHelium Isotopes
Damage Delay9 s- Disallow Dockingyes
- Disallow Tetheringyes
Meta Level0
Tech Level1
Other
- Max Modules Of This Group Allowed1
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
22 skills in total · 10,528,340 skill points from scratch
What 'Judgment' Electromagnetic Doomsday is built from
Manufacturing from 'Judgment' Electromagnetic Doomsday Blueprint. Price the whole chain
'Judgment' Electromagnetic Doomsday in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.