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Item

Nidhoggur

Carrier · Ship · Minmatar

Market prices for NidhoggurBuild it: materials and costEverything in Carrier

Volume
11,250,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,230,000,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
24483
as used by ESI

What the game says about it

Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield. The Nidhoggur is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output500,000 MW
  • CPU Output775 tf
  • High Slots5
  • Medium Slots6
  • Low Slots5
  • Rig Slots3
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints62,500 HP
  • Capacity3,000 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints66,000 HP
60%
EM
35%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity67,000 HP
  • Shield recharge time15,000 s
0%
EM
20%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity48,000 GJ
  • Capacitor Recharge time3,690 s

Targeting

  • Maximum Targeting Range305 km
  • Maximum Locked Targets14
  • Scan Resolution75 mm
  • Signature Radius9,865 m
  • Ladar Sensor Strength68 points

Speed and Travel

  • Maximum Velocity85 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Fighter Attributes

  • Fighter Hangar Capacity70,000 m³
  • Fighter Squadron Launch Tubes4
  • Light Fighter Squadron Limit3
  • Support Fighter Squadron Limit2

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity3,000 m³
  • Ship Maintenance Bay Capacity2,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Conduit Jump Consumption Amount3,000 units
  • Conduit Jump Passenger Count5
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedHydrogen Isotopes
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.5 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Carrierbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

17 skills in total · 6,375,107 skill points from scratch

Variations

The whole Nidhoggur family, as the game's Variations tab lists it - by tier and meta level.

Tech II 1

Other 1

  • NidhoggurMeta level 0

What Nidhoggur is built from

Manufacturing from Nidhoggur Blueprint. Price the whole chain

Goes into

Ymir

Nidhoggur in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.