Item
Ymir
Command Carrier · Ship · Minmatar
Market prices for YmirBuild it: materials and costEverything in Command Carrier
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output555,555 MW
CPU Output875 tf
High Slots6
Medium Slots7
Low Slots5
Rig Slots2
Rig Sizex-large
Calibration400 points
Structure
Structure Hitpoints61,500 HP
Capacity3,775 m³
Armor
Armor Hitpoints63,000 HP
Shield
Shield Capacity63,500 HP
Shield recharge time15,000 s
Capacitor
Capacitor Capacity57,600 GJ
Capacitor Recharge time4,425.98 s
Targeting
Maximum Targeting Range305 km
Maximum Locked Targets14
Scan Resolution84 mm
Signature Radius10.59 km
Ladar Sensor Strength68 points
Speed and Travel
Maximum Velocity85 m/sec
Inertia Modifier0.04 x
Ship Warp Speed1.5 AU/s
Fighter Attributes
Fighter Hangar Capacity75,000 m³
Fighter Squadron Launch Tubes4
Light Fighter Squadron Limit2
Support Fighter Squadron Limit4
Hangars & Bays
Fleet Hangar Capacity10,000 m³
Fuel Bay Capacity7,500 m³
Ship Maintenance Bay Capacity2,000,000 m³
EW - Resistance
- Entosis Assistance Impedance100%
Miscellaneous
- Banned in High Sec Spaceyes
- Conduit Jump Consumption Amount3,000 units
- Conduit Jump Passenger Count5
Jump Drive Capacitor Need95%- Jump Drive Consumption Amount3,000 units
- Jump Drive Fuel NeedHydrogen Isotopes
- Maximum Concurrent Operational Users10
Maximum Directional Scan Range14.36 AU
Maximum Jump Range3.75 ly- Maximum Operational Distance5,000 m
Meta Level0
Tech Level1
Bonuses
What the hull or item gives - per level of a skill, or always.
Minmatar Carrierbonuses (per skill level)
- 10%bonus to Support Fighter velocity
- 20%bonus to Support Fighter shield hitpoints
- 10%bonus to Dromi Support Fighter stasis webification strength and range
- 20%increase in Conduit Jump capacity
Command Carriersbonuses (per skill level)
- 5%bonus to Shield Command and Skirmish Command burst strength and duration
- 5%reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up
Role bonus
- Can fit Integrated Sensor Array
- Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
- Can fit three Command Burst modules
- 200%bonus to Command Burst area of effect range
- 20%bonus to Capital Micro Jump Field Generator maximum ship jump cap
- Can launch Light and Support Fighters
- Can lock at extended ranges
- Conduit Jump capable
- 5xpenalty to Entosis Link duration
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
18 skills in total · 9,958,607 skill points from scratch
Variations
The whole Ymir family, as the game's Variations tab lists it - by tier and meta level.
Tech II 1
YmirMeta level 0
Other 1
What Ymir is built from
Manufacturing from Ymir Blueprint. Price the whole chain
| Material | Quantity per run | Built from something else |
|---|---|---|
| 2,000 | yes - see its chain | |
| 4,000 | no - buy or mine it | |
| 100 | yes - see its chain | |
| 1 | yes - see its chain | |
| 400 | yes - see its chain | |
| 800 | yes - see its chain | |
| 400 | yes - see its chain | |
| 800 | yes - see its chain | |
| 800 | yes - see its chain | |
| 1,200 | yes - see its chain | |
| 800 | yes - see its chain |
Ymir in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.