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Item

Ymir

Command Carrier · Ship · Minmatar

Market prices for YmirBuild it: materials and costEverything in Command Carrier

Volume
11,250,000 m³
unpacked
Packaged
1,300,000 m³
cargo space per unit
Mass
1,230,000,000 kg
affects agility and warp
Radius
1,000 m
hull size in space
Portion size
1
units per reprocessing batch
Type ID
92825
as used by ESI

What the game says about it

Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come. Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with.

Attributes

The same numbers the game shows in Show Info.

Fitting

  • Powergrid Output555,555 MW
  • CPU Output875 tf
  • High Slots6
  • Medium Slots7
  • Low Slots5
  • Rig Slots2
  • Rig Sizex-large
  • Calibration400 points

Structure

  • Structure Hitpoints61,500 HP
  • Capacity3,775 m³
33%
EM
33%
Thermal
33%
Kinetic
33%
Explosive

Armor

  • Armor Hitpoints63,000 HP
85%
EM
60%
Thermal
25%
Kinetic
10%
Explosive

Shield

  • Shield Capacity63,500 HP
  • Shield recharge time15,000 s
62.5%
EM
50%
Thermal
40%
Kinetic
50%
Explosive

Capacitor

  • Capacitor Capacity57,600 GJ
  • Capacitor Recharge time4,425.98 s

Targeting

  • Maximum Targeting Range305 km
  • Maximum Locked Targets14
  • Scan Resolution84 mm
  • Signature Radius10.59 km
  • Ladar Sensor Strength68 points

Speed and Travel

  • Maximum Velocity85 m/sec
  • Inertia Modifier0.04 x
  • Ship Warp Speed1.5 AU/s

Fighter Attributes

  • Fighter Hangar Capacity75,000 m³
  • Fighter Squadron Launch Tubes4
  • Light Fighter Squadron Limit2
  • Support Fighter Squadron Limit4

Hangars & Bays

  • Fleet Hangar Capacity10,000 m³
  • Fuel Bay Capacity7,500 m³
  • Ship Maintenance Bay Capacity2,000,000 m³

EW - Resistance

  • Entosis Assistance Impedance100%

Miscellaneous

  • Banned in High Sec Spaceyes
  • Conduit Jump Consumption Amount3,000 units
  • Conduit Jump Passenger Count5
  • Jump Drive Capacitor Need95%
  • Jump Drive Consumption Amount3,000 units
  • Jump Drive Fuel NeedHydrogen Isotopes
  • Maximum Concurrent Operational Users10
  • Maximum Directional Scan Range14.36 AU
  • Maximum Jump Range3.75 ly
  • Maximum Operational Distance5,000 m
  • Meta Level0
  • Tech Level1

Bonuses

What the hull or item gives - per level of a skill, or always.

Minmatar Carrierbonuses (per skill level)

Command Carriersbonuses (per skill level)

Role bonus

Skills needed to use it

Every skill with the skills it needs in turn - train from the bottom up.

18 skills in total · 9,958,607 skill points from scratch

Variations

The whole Ymir family, as the game's Variations tab lists it - by tier and meta level.

Tech II 1

  • YmirMeta level 0

Other 1

What Ymir is built from

Manufacturing from Ymir Blueprint. Price the whole chain

Ymir in EVE Online

This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.

Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.